Source position: gba_sound.inc line 56
type SoundChannel = record |
Status: u8; |
reserved1: u8; |
RightVol: u8; |
LeftVol: u8; |
Attack: u8; |
Decay: u8; |
Sustain: u8; |
Release: u8; |
reserved2: array [0..23] of u8; |
fr: u32; |
wp: PWaveData; |
reserved3: array [0..5] of u32; |
end; |