Source position: gl2d.pp line 70
function glLoadTileSet( |
sprite: PGLImage; |
tile_wid: cint; |
tile_hei: cint; |
bmp_wid: cint; |
bmp_hei: cint; |
type_: GL_TEXTURE_TYPE_ENUM; |
sizeX: cint; |
sizeY: cint; |
param: cint; |
palette_width: cint; |
const palette: pcuint16; |
const texture: pcuint8 |
):cint; |