Source position: gl2d.pp line 64
procedure glSpriteOnQuad(
x1: cint;
y1: cint;
x2: cint;
y2: cint;
x3: cint;
y3: cint;
x4: cint;
y4: cint;
uoff: cint;
voff: cint;
flipmode: cint;
const spr: PGLImage
);