Source position: sprite.inc line 211
const SpriteMapping_Bmp_1D_128: TSpriteMapping = integer(DISPLAY_SPR_1D) or integer(DISPLAY_SPR_1D_SIZE_128) or integer(DISPLAY_SPR_1D_BMP) or integer(DISPLAY_SPR_1D_BMP_SIZE_128) or 5 shl 28 or 2;