Source position: sprite.inc line 212
const SpriteMapping_Bmp_1D_256: TSpriteMapping = integer(DISPLAY_SPR_1D) or integer(DISPLAY_SPR_1D_SIZE_256) or integer(DISPLAY_SPR_1D_BMP) or integer(DISPLAY_SPR_1D_BMP_SIZE_256) or 6 shl 28 or 3;