Source position: sprite.inc line 150
type sSpriteRotation = record |
filler1: array [0..2] of cuint16; |
hdx: cint16; |
filler2: array [0..2] of cuint16; |
vdx: cint16; |
filler3: array [0..2] of cuint16; |
hdy: cint16; |
filler4: array [0..2] of cuint16; |
vdy: cint16; |
end; |