Source position: glu.pp line 403
var gluUnProject4: function( |
winX: GLdouble; |
winY: GLdouble; |
winZ: GLdouble; |
clipW: GLdouble; |
model: PGLdouble; |
proj: PGLdouble; |
view: PGLint; |
nearVal: GLdouble; |
farVal: GLdouble; |
objX: PGLdouble; |
objY: PGLdouble; |
objZ: PGLdouble; |
objW: PGLdouble |
):GLint; |