[Overview][Constants][Types][Procedures and functions][Index] |
Load binary single-byte codepage to Unicode map from file or memory
Source position: charset.pp line 68
function loadbinaryunicodemapping( |
const directory: string; |
const cpname: string |
):punicodemap; overload; |
const filename: string |
):punicodemap; overload; |
const AData: Pointer; |
const ADataLength: Integer |
):punicodemap; overload; |
directory |
|
Directory in which to search file |
cpname |
|
Code page name |
Pointer to single-byte codepage to Unicode map.
filename |
|
Filename to load |
AData |
|
Memory block to load |
ADataLength |
|
Length of AData memory block. |
loadbinaryunicodemapping loads a binary description of a single-byte Unicode mapping. The mapping can reside in a file, in which case the file to load can be specified using a filename filename or using a directory directory and codepage name cpname. In the latter case, a suffix consisting of _le or _be depending on the endianness of the current platform will be appended, and the filename extension is .bcm. Note that the file names may be case sensitive.
The data can also be loaded from a memory block AData with size ADataLength.
It will produce an in-memory map of the file. It returns a pointer to the map, or Nil if something went wrong. The resulting mapping can be registered using registermapping.
On error, Nil is returned.
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Load textual single-byte codepage to Unicode map from file |
|
|
Register mapping |