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dosmemfillchar

Fill a region of DOS memory with a specific byte-sized value

Declaration

Source position: go32.pp line 208

const
dosmemfillchar : procedure(seg: Word; ofs: Word; count: LongInt; c: Char) = @ dpmi\_dosmemfillchar

Description

Sets a region of dos memory to a specific byte value.

Parameters:

seg
real mode segment.
ofs
real mode offset.
count
number of bytes to set.
c
value to set memory to.

Notes: No range check is performed.

Errors

None.

See also

Name Description
dosmemfillword Fill a region of DOS memory with a specific word-sized value
dosmemget Copy data from DOS memory to the heap.
dosmemmove Move data between 2 DOS real mode memory locations
dosmemput Copy data from the heap to DOS real mode memory
seg_fillchar Fill segment with byte value
seg_fillword Fill segment with word value
seg_move Move data between 2 locations

Example

{ This example copies around some blocks of memory in DOS memory
space.
In more detail, the program copies a string randomly to the text
mode screen. Aditionally it messes around a bit with the color
attributes of the string.
Before doing this it saves the entire screen contents to the heap
and restores it afterwards.
Some additional background:
The text screen of a VGA card has it's address space at $B800:0;
screen memory is organized in a linear fashion, e.g. the second line
comes directly after the first, where each cell occupies 2 bytes of
memory (1 byte character data, 1 byte attributes). It is 32 kb in
size.
Hence the offset of a single memory cell from its origin is:
Y*columns*2 + X*2
where X and Y mark the point and columns is the number of character
cells per line
}
uses
        crt,
        go32;
const
        { number of columns on screen }
        columns = 80;
        { number of rows on screen }
        rows = 25;
        screensize = rows*columns*2;
        { sample text string }
        text = '! Hello world !';
var
        textofs : Longint;
        { this variable holds the entire screen contents }
        save_screen : array[0..screensize-1] of byte;
        { These two hold the previous cursor coordinates }
    curx, cury : Integer;
begin
        randomize;
        { save screen contents to save_screen variable }
        dosmemget($B800, 0, save_screen, screensize);
        { save current cursor coordinates }
        curx := wherex; cury := wherey;
        { This is our demo text }
        gotoxy(1, 1); Write(text);
        { calculate the address in offscreen memory (to be sure it will
        not be overwritten by the copy process later, we don't put it
        exactly at the end of the visible screen area) }
        textofs := screensize + length(text)*2;
        { copy it to offscreen memory }
        dosmemmove($B800, 0, $B800, textofs, length(text)*2);
        { clear the screen by writing zeros on the whole visible screen}
        dosmemfillchar($B800, 0, screensize, #0);
        while (not keypressed) do begin
                { set the attribute field (byte 2 of every cell) of the
                text in offscreen memory to random values }
                dosmemfillchar($B800, textofs + random(length(text))*2 + 1,
                        1, char(random(255)));
                { copy the string from offscreen to visibly screen by calculating
                it's destination address randomly }
                dosmemmove($B800, textofs, $B800,
                        random(columns)*2+random(rows)*columns*2,
                        length(text)*2);
                { small delay, else it is too fast }
                delay(1);
        end;
        { clear the keyboard buffer }
        readkey;
        { wait for a keypress }
        readkey;
        { restore old screen contents afterwards }
        dosmemput($B800, 0, save_screen, screensize);
        gotoxy(curx, cury);
end.