Source position: gba_sound.inc line 77
type SoundArea = record |
ident: u32; |
DmaCount: u8; |
reverb: u8; |
maxchn: u8; |
masvol: u8; |
freq: u8; |
mode: u8; |
r2: array [0..5] of u8; |
r3: array [0..15] of u32; |
vchn: array [0..MAX_DIRECTSOUND_CHANNELS-1] of SoundChannel; |
pcmbuf: array [0..PCM_DMA_BUF*2-1] of s8; |
end; |