Source position: glext.pp line 4014
var glBlitFramebuffer: procedure(
srcX0: GLint;
srcY0: GLint;
srcX1: GLint;
srcY1: GLint;
dstX0: GLint;
dstY0: GLint;
dstX1: GLint;
dstY1: GLint;
mask: GLbitfield;
filter: GLenum
);